Here’s a talk on creativity that Clay Shirky gave recently. In it he describes five student projects – from interface design to how people cluster to build new work – in order to speculate about the rules of creativity and understand how creative opportunities might be expanded.
Note: the following is a bit of a spoiler – notes-to-self about the six ‘rules’ of creativity that emerge from Shirky’s examples:
- Use interest as the design probe for projects
- Start with a technology in search of a problem
- combine things in new ways to make new things
- design for serendipity (included here is the nice idea that institutions need to know when to stop doing things that no longer work)
- encourage the use everything as raw material for developing things
- there are no rules for creativity
His definition of creativity?
‘Creativity is not a thing; it is the ability to produce valuable novelty’.
Valuable novelty depends on context: what is valuable novelty for you may not be such for me. But if you can find out what it is for you then you can maximise the opportunities to develop it.